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Glory, the Pre realse card of judegement Magic beta testing closed

Sunday, June 23, 2002

It will be officially launched on June 24th.

June 16th was the final day for the open Magic Online beta testing.

Promotional coupons have been sent out to beta testers who played 25 or more games. They have also been given the opportunity to pre-register and keep their login names. For more information, see this anouncement.

This means that on June 24th you will be able to buy you'll be able to buy booster packs, theme decks, and tournament packs from the online store (at MSRP for real magic cards). Also see the Note to New Magic Online Players on the official website.


Sideboard

Rochester draft in development?
Several weeks ago, I took a brief look at the Team Limited format for the purpose of building your team's Sealed Decks, as that is the most important part of the Team Limited format: you have to get past it to play Day Two of a Grand Prix, and at your average PTQ only the final round will be draft... and often you'll see a split occuring instead, thanks to the difficulty of getting three players to travel to the Pro Tour, and the ability to qualify fairly easily on rating. As far as the first look at a format goes, sure, Sealed Deck was obviously the most important. With the utter lack of articles talking about Team Limited despite the fact that we are now playing that for the PTQ season, it seems to me that I shouldn't just leave that first look as 'good enough' and instead push on a bit, into the uncharted territories of Team Rochester Draft...


Genesis Fighting and Bluffing for information
Most of Magic theory deals with reality - card advantage, mana, tempo, etc. But information is a critical element of Magic play as well, and one where the difference between the top players and those struggling to top-8 at a PTQ is both large and, ironically, often unnoticed by the struggler.

Magic is a game of imperfect information. Chess and Go, although extremely complicated, are games of perfect information. I may not know what your plan is, but I always know what all of your legal moves are. Poker is a game of imperfect information; I know the rules and what hands beat what, and I may know some of your cards, but as long as you have some cards hidden I don't know what your hand is. Imperfect information adds important strategic elements to a game. Now, in addition to a struggle based on the actual resources of both players, you must contend with a struggle over information...

Wizards